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Category:
Guest Article
A Concise Beginner’s Guide to Apple Vision Pro Design & Development
June 21, 2023
1
Cloudhead Games CEO: Apple Vision Pro is an AR Headset Wearing VR Clothes
June 12, 2023
43
The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’
May 17, 2023
9
Developing Rich VR Interactions Faster & Easier Using UltimateXR
September 12, 2022
7
The Design & Implementation of Hand-tracking in ‘Myst’
August 5, 2022
9
Tech Secrets Behind ‘Cosmonious High’s’ Cast of Interactive Characters
May 26, 2022
2
The Metaverse Saved My Life, Now I’m Using it to Save Others
March 30, 2022
11
Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
March 30, 2021
8
How a Solo Indie Developer Built the Best Rated Game on Oculus Quest
November 19, 2020
18
2019 Was a Major Inflection Point for VR—Here’s the Proof
February 12, 2020
57
Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short Films With ‘Quill’
February 6, 2020
8
Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective
August 5, 2019
27
The Surprising Brilliance of ‘Vacation Simulator’s’ VR Paintbrush Tech
April 16, 2019
19
A Look Inside Consumer Perceptions of Oculus Go
July 17, 2018
33
Exclusive: Cloudhead Games Goes In-depth with Knuckles EV2 & Predecessors
June 26, 2018
42
Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet
June 19, 2018
46
Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes
June 8, 2018
7
Exclusive: Designing Single-handed Shortcuts for VR & AR
May 10, 2018
11
Cloudhead Games – Lessons Learned From Five Years of VR Locomotion Experiments
April 17, 2018
29
Vive China President Shares 16 Lessons for a VR-First Future From ‘Ready Player One’
March 29, 2018
46
Exclusive: Scaffolding in VR – Interaction Design for Easy & Intuitive Building
March 18, 2018
16
Exclusive: Designing ‘Lone Echo’ & ‘Echo Arena’s’ Virtual Touchscreen Interfaces
March 16, 2018
10
Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR
February 22, 2018
5
Exclusive: Summoning & Superpowers – Designing VR Interactions at a Distance
January 22, 2018
10
Exclusive: Leap Motion Explores Ways to Make Controller-free Input More Intuitive and Immersive
December 8, 2017
22
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 2
November 30, 2017
53
Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1
November 29, 2017
9
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