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Category:
VR Design
Collaborative Spatial Design App ‘ShapesXR’ Raises $8.6M, Expanding to Apple Vision Pro & Other Headsets
August 9, 2023
4
‘Horizon Call of the Mountain’ Behind-the-scenes – Insights & Artwork from Guerrilla & Firesprite
June 30, 2023
4
A Concise Beginner’s Guide to Apple Vision Pro Design & Development
June 21, 2023
1
The Hidden Design Behind the Ingenious Room-Scale Gameplay in ‘Eye of the Temple’
May 17, 2023
9
VR Comfort Settings Checklist & Glossary for Developers and Players Alike
September 27, 2022
17
The Design & Implementation of Hand-tracking in ‘Myst’
August 5, 2022
9
‘Moss: Book II’ Behind-the-scenes – Insights & Artwork from Polyarc
June 13, 2022
5
Inside VR Design: The Clever Weapons, Locomotion, & Open-world of ‘Stormland’
January 18, 2022
13
“Oh shit, the game is successful,” Says ‘Gorilla Tag’ Dev After 1.5M Player Milestone & Quest IAP
December 3, 2021
84
Inside VR Design: The Interface of ‘Electronauts’
July 20, 2021
5
Case Study: The Design Behind ‘Cubism’s’ Hand-tracking
March 30, 2021
8
‘Blaston’ is a Fantastically Creative VR ‘Shooter’ That’s All About Making You Move
October 16, 2020
8
Miniature ‘Beat Saber’ Concept Offers a Peek into the Future of AR Games
May 12, 2020
16
‘Telepath’ Movement System Could be a Great Fit for Quest Controllerless Hand-tracking
May 6, 2020
18
Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent
April 14, 2020
107
This Developer Turned His Apartment Into a VR Game
March 23, 2020
4
Oculus ‘Designing for Hands’ Document Introduces Best Practices for Quest Hand-tracking
February 22, 2020
39
Three Totally Creative Uses of Quest Hand-tracking
February 18, 2020
5
Making ‘The Remedy’ – How A Veteran Illustrator Made one of VR’s Best Short Films With ‘Quill’
February 6, 2020
8
‘Stormland’ Behind-the-scenes – Insights & Artwork from Insomniac Games
November 12, 2019
16
‘Asgard’s Wrath’ Behind-the-scenes – Insights & Artwork from Sanzaru Games and Oculus Studios
October 11, 2019
7
Valve VR Dev is “Dying to share all the exciting things” in Development
September 18, 2019
38
‘NOSTOS’ Beta Gameplay Highlights the Pitfalls of ‘VR-optional’ Game Design
September 7, 2019
32
Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective
August 5, 2019
27
‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio
July 19, 2019
10
‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony’s London Studio
July 2, 2019
5
Hands-on: ‘After the Fall’ is a Pretty Zombie Shooter That Doesn’t Understand Immersion
June 17, 2019
62
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