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First Look at ‘Distance’, a Survival Racing Coming to PlayStation VR

A PlayStation VR version of Distance, a new futuristic multiplayer survival racer developed by Seattle-based indie studio Refract, made its debut at this weekend’s PlayStation Experience 2015 in San Francisco.

Distance is riddled with obstacles, but don’t count on doing laps around a loop like most racers, because each track is a single ‘point A to point B’ experience that throws all the classic arcade racer conventions at you, but inside a frenetic Tron-like environment that features a random track generator and level editor.

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In the PlayStation VR version of Distance, instead of a third-person view that follows behind the car, you’ll be jumping, boosting, flying and wall-riding from a first-person, in-cockpit perspective as you race to the finish.

According to a blog post by Refract developer Jordan Hemenway, the team has “redesigned our UI to work with a cockpit dash, and we added an ‘upside-down’ moonroof to help when landing. Getting sliced by a laser is also (not surprisingly) even more exciting.”

psvr distance

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Refract has also released an experimental Oculus DK2 mode for the early access PC version of Distance, which will be on sale starting December 9th on Steam.

The PS4/PSVR version of the game is slated for a yet unspecified date in 2016.

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