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FOVE Shows Glimpse of Foveated Rendering Progress

The team behind FOVE, the premier eye-tracking VR headset launched on Kickstarter, recently released a showing some pretty spectacular applications for the device, namely foveated rendering and real-time depth-of-field.

fove diagramIf you’ve been following the development of FOVE, you’re probably already aware of one of the most important implications eye-tracking brings to virtual reality: foveated rendering, a technique that allows developers to reduce the overall number of pixels rendered outside of where your eye is actually looking, thereby saving all important processing power.

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The video shows both this and real-time depth-of-field – a technique that creates photographic effects to simulate focal cues. While not perfectly suited to the anatomical structure of the eye, which can do something called ‘accommodation’ – or a ability to change the optical power in the eye’s lens through muscle constriction – the results are really useful for making a scene feel more real.

depth of field fove
focal cues created by gaze-based depth-of-field
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