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Tag:
ai
This ‘Skyrim VR’ Mod Shows How AI Can Take VR Immersion to the Next Level
April 26, 2023
14
Facebook Develops AI Supersampling to Boost Rendering Performance for High-resolution VR Headsets
July 2, 2020
58
Magic Leap’s AI ‘Mica’ Won’t Turn Off Your Lights, Play Your Music, or Give Directions
January 28, 2019
42
Ubisoft Extends IBM Watson Support for ‘Bridge Crew’ Through 2018
March 31, 2018
32
Training AI & Robots in VR with NVIDIA’s Project Holodeck
February 24, 2018
1
Facebook Open-sources ‘Detectron’ Computer Vision Algorithm for AR Research
January 24, 2018
7
Google’s AR/VR Chief on Ambient Computing, Conversational Interfaces, & AR/VR Strategy
October 29, 2017
1
Investing in Exponential Technologies with Andreessen Horowitz: VR, AI, & Drones
May 31, 2017
2
Bringing Conversational Gameplay & Interactive Narrative to ‘Starship Commander’
February 11, 2017
3
Cultivating Plausibility & Presence in VR with the Concept of the ‘VR Fidelity Contract’
November 30, 2016
1
Google’s Clay Bavor on Daydream View, YouTube, & AI in VR
October 5, 2016
0
Google’s Clay Bavor on Daydream View, YouTube, & AI in VR
October 5, 2016
2
NVIDIA at SIGGRAPH: New Quadro GPUs, AI, & the Future of Interactive Ray Tracing
August 15, 2016
0
IBM’s Interactive Media CTO on Using Watson for Game Design, Interactive Narratives, & Conversational Interfaces
June 28, 2016
1
Tipatat Chennavasin on the VR Landscape, AR, Emerging Tech, & VR in China
June 22, 2016
0
Going Down the Rabbit Hole: Simulation Theory, AI, & the Battle for Reality
June 20, 2016
0
Going Down the Rabbit Hole: Simulation Theory, AI, & the Battle for Reality
June 20, 2016
13
The White House on the AI Revolution: Policy, Privacy, & GPUs
May 27, 2016
4
Google Daydream Leads on the Future of Mobile VR
May 23, 2016
1
The Future of Unity Content Creation Tools & Smart Assets
March 7, 2016
0
The Future of Unity Content Creation Tools & Smart Assets
March 7, 2016
1
Rev VR Podcast: GDC 2015 Recap – Day 1
March 4, 2015
2
Immersive Artificial Intelligence — It’ll Take More Than Life-like Graphics to Make True VR
November 14, 2011
1