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Valve Presents – glNext: The Future of High Performance Graphics – Live Blog @ 10am PST

“Join us for the unveiling of Khronos’ glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.”

Speakers:

  • Johan Andersson – Technical Fellow, Electronic Arts, Frostbite Engine Team
  • Pierre-Loup Griffais – Developer, Valve Software
  • John McDonald – Developer, Valve Software
  • Niklas Smedberg – Senior Engine Programmer, Epic Games
  • Dan Baker – Graphics Architect, Oxide Games
  • Aras Pranckevicius – Graphics Architect, Unity Technologies
  • Tom Olson – Chair of the Working Group, Khronos

Ben Lang and Scott Hayden are Live Blogging this event which starts at 10am PST. Updates should appear automatically below, no need to refresh.

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